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- THEME DOOM PATCH 1.1 !!!
-
- Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom?
- Now it's possible! The Theme Doom Patch 1.1 modifies Doom to feature
- the famous monsters, including behaviour, graphics, sounds and some
- changes to players and weapons as well:
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- - all player graphics are turned to the same uniform colour but
- different helmet colour (so deathmatches will be more fair).
-
- - the punch and the pistol graphics are turned to right handed
- usage (just for fun).
-
- - the plasma rifle is turned into a flamethrower and the BFG into a
- minelayer (the mines can be activated by firing at them).
-
- - Troopers are turned into Alien eggs (shoot them to release Face-
- huggers, but don't get trapped).
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- - Sargeants and Demons are turned into Alien warriors (beware of the
- acid and don't kill them on very short distance).
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- - Imps and Spectors are turned into T400 Terminators (early models
- armed with plasma rifles).
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- - Lost Souls are turned into Facehuggers (harmless but annoying).
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- - Cacodemons are turned into Predators (hunting you down partial
- invisible of course).
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- - Barons of Hell are turned into T800 Terminators (watch them stand
- up again).
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- Usage: dehacked -load theme11.deh (dehacked 1.3 needed)
- dmadds themeg.wad themegfx.wad (dmadds 1.0b needed)
- doom -file themegfx.wad themesfx.wad (doom 1.2 reg. needed)
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- Now the patch is complete with appropriate sounds for new weapons
- and enemys (taken from various sound wads)! I renamed it from Movie
- to Theme Patch, so it will not be mixed up with Doom the Movie :).
- Some things were still not possible (part-time visible Predators,
- coloured blood splats, real chaingun sound; maybe Doom II will make
- it happen). Sorry, but due to some necessary tricks, the wad files
- will only make sense when used together with the dehacked file!
-
- Although I would really like people to take advantage of my work for
- special scenario levels (if the patch is mentioned!), to experience
- a completely different Doom environment just play any normal level!
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- Werner Spahl (spahl@work2.ch-cip.uni-koeln.de) 15.8.1994
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